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Shaders texture pack 1.10
Shaders texture pack 1.10












shaders texture pack 1.10 shaders texture pack 1.10

Generally speaking this should place no restrictions if an unmodified copy is bundled in full and included in third party mod's releases. You are free to use and distribute this mod as long as the terms of the license are followed. Source for the plugin and shaders are provided online at: ( ) (PM me to be added to the list, not required for use): Requires Module Manager (not yet included) The latest releases will always be available from:

shaders texture pack 1.10

Mods needing BlendShape/ShapeKey animated models Mods needing custom shaders for their parts (either the included shaders, or their own custom shaders) Mods wanting to use PBR textures and rendering for their parts Use only the features that you want or need. specular in the diffuse-alpha channel).Īll TU/XXX shaders support recoloring, subsurface scattering, and have functional versions of icon-shaders.Īny/all of these functions are optional. TU/Legacy - Legacy Specular shader implementation that supports input of KSP mapped textures (e.g. TU/Transparent - Unity Standard Metallic shader implementation with transparency support, with full mapping compatibility with Unity Standard shader inputs. TU/Specular - Unity Standard Specular shader implementation, with full mapping compatibility with Unity Standard shader inputs. TU/Metallic - Unity Standard Metallic shader implementation, with full mapping compatibility with Unity Standard shader inputs. List of included shaders all are compatible with KSPs part-highlighting, thermal glow, and underwater fog functions: Supports loading of models using non-KSP shaders. Requires special texture and shader setup.Īsset-Bundle Model loading system - supports loading of BlendShape/ShapKey models compiled as AssetBundles (and/or any other model). Define the pattern on the part through a mask texture, and let the user specify the color scheme. User-driven 'recoloring' system for parts. TextureSwitch module - includes a simple texture-switch module that can be added to parts through MM patches to facilitate in-game user-driven texture switching mu model, in a mesh-by-mesh fashion complex material arrangements fully supported Texture Replacement system - replace the textures on any. It does not add any new part or textures by itself, but is intended to be used and distributed by other mods who do not wish to develop their own plugin code or shaders. The Textures Unlimited addon brings the Unity 5 Standard shader functions to KSP along with a suite of utilities for loading shader and model asset bundles, and a host of shader and texture-related functions to support them.














Shaders texture pack 1.10